ABG All Board Games
World At War: America Conquered box art

World At War: America Conquered

Players

2

Time

?-?

Age

12+

Weight

2.83

Rating

7.54

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game World at War: America Conquered has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to other players' actions. However, there is a lower emphasis on cooperation in this game. Overall, the game has a good level of player interaction.

Replay value

The game World at War: America Conquered has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game adapts well to different player counts without compromising its appeal or balance. While the game may not be the easiest to learn, it offers a good balance between easiness and depth.

Luck profile

The final luck score for World at War: America Conquered is 7, indicating a moderate influence of luck on the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The nukes have flown, and darkness has spread across the globe. Yet the missiles didn’t bring the apocalypse many had predicted. Rather than total, the exchange of nuclear-tipped missiles was limited. Rather than complete, the destruction was merely crippling. Now the war continues, fought with a strange mixture of equipment—some of it more suited to a museum, some of it fresh off the assembly line. And the war continues on America’s own soil. Devastated by the nuclear exchange, the remnants of America’s once mighty military, aided by a smattering of their NATO allies, fight against a horde of ravenous predators including Cuba, Nicaragua, and their Central/Southern American allies, hoping against hope to hold their country until the last vestiges of their mighty European army returns home. Command formations of Nicaraguan T-72s against American M-48s, fight Cuban T-62s with Canadian Centurions, and battle against Soviet Spetsnaz with the indomitable French Foreign Legion. America Conquered introduces airboats that fly over river and swamp alike, Texan cavalry that ride disrupted infantry into the ground, mixed-equipment platoons that allow gamers to split their units to take advantage of their unique equipment, and American fanatics that will kill themselves rather than lose their country. New terrain includes swamps, sparse/destroyed city, and much more.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Mark H. Walker

Publishers

1
Lock 'n Load Publishing, LLC.

Linked items

No linked items imported yet.