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Wordsy box art

Wordsy

Players

1-6

Time

?-?

Age

10+

Weight

1.35

Rating

6.92

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 1.8

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate interaction with moderate strategic depth and frequent attention to other players' actions.

Replay value

Wordsy has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Wordsy has a strong replayability score of 7.8.

Luck profile

Wordsy has a low influence of luck. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Random elements have minimal impact, and players have substantial ability to mitigate randomness through strategic decisions and planning.

Overview

Wordsy is a streamlined re-implementation of Prolix, a word game from 2010. Each round, players study the 8 letters (always consonants) on the board in real time. The first player to write down a word flips a 30-second timer. That player is now the fastest player, and every other player now has 30 seconds to write down their word. Once time has run out, the fastest player scores their word by counting the point value of each of the matching letters on the board. Players are not limited to the letters on the board; they can add any letters they'd like. Letters score based on which of the 4 columns of the board they're in, and how rare they are. After the fastest player scores, the first player clockwise scores their word, and compares it to the fastest player. If that player scored more than the fastest player, they score a small bonus. Every other player scores their word and checks for a bonus. Once they've all done this, the fastest player scores a bonus if their score is equal to or higher than half the other player's scores. After 7 rounds, players add the scores their best 5 words, plus their bonuses. The player with the most points wins!

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Credits

Designers

1
Gil Hova

Artists

1
Scott Hartman

Publishers

1
Formal Ferret Games

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