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Gruble box art

Gruble

Players

2-8

Time

?-?

Age

8+

Weight

1.2

Rating

5.89

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Gruble has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Gruble has a high replayability score due to its high variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions also adds to the replay value. While it may not be the easiest game to learn, it offers a rewarding experience for those willing to invest the time.

Luck profile

Gruble has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

The players are drawing subject cards and rolling letter dice. Ie. the subjects could be Capitols, animals, female artists, mountains and cold drinks, and the letters could be A, E, G, H and P. Then the players will write down answers that matches these subjects and letters, receiving points for the answers given. More points are scored for answers you are the only one having.

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Editions

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Credits

Designers

2
Eva Berg Sigmund Falch

Publishers

1
Damm / Egmont