Table feel
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
Players
3-99
Time
?-?
Age
12+
Weight
1.11
Rating
6.93
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
Word Slam offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds some new content and gameplay elements, enhancing the replay value. The game also provides room for players to improve their strategy over time, with deeper strategic possibilities. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it still offers a decent balance between easiness and depth. Overall, Word Slam has a good replayability score of 7.3.
Word Slam has a moderate level of randomness impact, with random elements like card draws influencing the game outcome. However, players have a significant ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a major role in determining the outcome. Overall, Word Slam has a moderate level of luck dependence, with luck playing a notable but not exclusive role in the game.
"EAT, YELLOW, CIRCLE — do you mean pancakes? Or pineapple rings? Oh wait, the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh, is it, maybe…a banana?" "Yes, the answer is banana! One point for the Blue Team!" In the communication game Word Slam, two teams compete against one another simultaneously. In each round, one player on each team tries to get their teammates to guess a hidden word or phrase using only the 105 explanatory cards available in the box. Speaking and acting is absolutely forbidden for the storytellers! They must tell their stories using only 105 cards, each with one word on it: a noun, verb, adjective, or preposition. A player can use as many explanatory cards as desired, and whichever team guesses correctly first scores a point. The team with the most points at the end of the game wins!
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.