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Banned Words box art
2017 Ranked #5,792

Banned Words

A team word game has clue-givers describe secret answers while avoiding opponents’ predicted forbidden words. Each successful answer scores for one team, but every trap spoken scores for the other.

Party Game Word Game Word Games: Guess the Word

Players

4-99

Play time

Not listed

Age

12+

Complexity

1.33/5

Rating

7.03

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.3/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players in Banned Words need to get their teammates to guess five secret words or phrases while avoiding traps set up by the opposing team — but you can only guess what those traps might be! In more detail, the game lasts three rounds.

Read the full game description

Players in Banned Words need to get their teammates to guess five secret words or phrases while avoiding traps set up by the opposing team — but you can only guess what those traps might be! In more detail, the game lasts three rounds. At the start of each round, each team (red and blue) receives a card showing five words or phrases. Team members then write down up to sixteen words they think someone on the other team might use while trying to get their teammates to guess these secret words. Once each team has written down their "banned" words, one person on each team is designated as the clue-giver, then they swap cards. The clue-giver on the blue team then starts giving clues to their teammates; if this clue-giver says any of the words that the red team wrote down prior to the start of the round, someone on the red team holds up the card holding the word and says it out loud. Once time runs out, the blue team scores 1 point for each secret word or phrase correctly guessed, and the red team scores 1 point for each time the blue clue-giver said a banned word. The red clue-giver then takes their turn. After three complete rounds, whichever team has scored the most points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
4–99
Best with
–8
Play time
30 min
Age
12+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Forrest-Pruzan Creative Prospero Hall

Publishers

1
Wonder Forge

Linked items

No published linked games yet.