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Word-a-melon box art

Word-a-melon

Players

2-4

Time

10-20

Age

6+

Weight

1

Rating

6.03

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 1.5

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction

Replay value

Word-a-melon offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. With its scalability and adaptability to different player counts, Word-a-melon ensures a consistent and engaging experience. While it may not be the easiest game to learn, it strikes a balance between easiness and depth. Overall, Word-a-melon has a strong replayability score of 7.9 out of 10.

Luck profile

Word-a-melon has a moderate level of luck involved in the game. Random elements play a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In the word search game Word-a-Melon, players take turns rolling the die, flipping letter chips, and creating words with the revealed letters. Unused letters are flipped face down again, so players need to use their melon to recall which letters are where. In the end, the player with the most chips wins!

Media

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Editions

Edition Year Language Publisher / Region
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Credits

Designers

2
Garrett J. Donner Michael S. Steer

Artists

1
Kendra Harrington

Publishers

1
Bananagrams, Inc.

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