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Word Domination box art
2017 Ranked #3,567

Word Domination

This word-building area-control game has supervillains steal priceless artifacts. Creating words expands influence while rivals compete for global domination.

Family Games Territory Building Word Game Area Majority / Influence Ownership

Players

2-4

Play time

20-45 min

Age

13+

Complexity

1.88/5

Rating

7.00

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.1/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Word building meets area control in Word Domination. Play as one of eight diabolical super villains, competing to steal the world’s priceless artifacts before your opponents have a chance.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Word building meets area control in Word Domination. Play as one of eight diabolical super villains, competing to steal the world’s priceless artifacts before your opponents have a chance. In Word Domination, you will ransack, backstab, and steal your way to victory. Each turn, players spell a word using any of the available letters on the board, canvassing the priceless artifacts they contain. On subsequent turns, players attempt to steal those letters, claiming them for the player’s exclusive use. A cunning player will carefully select which letters to steal, as adjacent letters are more valuable at the end. The winner of Word Domination is often not the player with the largest vocabulary. The strategic use of the board can give a player the edge they need to come out on top. Players must balance their desire to expand their territory by spelling massive words with a need to steal specific artifacts, claiming them for their own exclusive use. Players must also keep their opponents in check, preventing them from locking down significant areas of the board. And don’t ignore those hard-to-use letters, which wield unique and powerful effects that can alter the entire game. Wordsmiths enjoy the freedom to create colossal words from a large and initially open playing board. And strategists revel in their ability to control the board, blocking their opponents and expanding their territory with targeted letter attacks.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–4
Play time
20–45 min
Age
13+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Jeff Beck (II)

Artists

2
Przemys?aw Fornal Ryan Goldsberry

Publishers

2
Nasza Księgarnia Uproarious Games

Linked items

No published linked games yet.