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Botanists box art

Botanists

Players

2-4

Time

30-60

Age

10+

Weight

2.17

Rating

6.28

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Botanists has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game. Overall, Botanists has a good level of player interaction.

Replay value

Botanists offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is solid. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Botanists has a strong replayability score of 8.0.

Luck profile

Botanists has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a game outcome primarily determined by player strategy and decisions. Overall, Botanists has a balanced mix of luck and strategy.

Overview

In Botanists, players tend a small area of land to grow flowers, which they then hope to sell. As botanists, each of the players has three small plots of land dedicated to growing the most popular flowers among their usual clients. However, all players obtain the seeds to those flowers from the same supplier, and because not all flowers are equally popular, the supplier only sells the seeds in bundles, on top of that, other botanists might attempt to snatch certain seeds away from under your nose! Players take turns in acquiring flowers from the flower market. To do so, they may first move and then play a card that determines what "bundle" they are buying. With each purchase, players will acquire seeds they are not looking for, so players are required to keep an eye out for open orders to make sure they make the best out of each turn. Alternatively, players may choose to tend their marginal land (not so fertile), in which case they won't be able to buy new seeds, but instead will be able to trigger a bonus action. In doing so however, players will end up with withered flowers, which will generate negative points at the end of the game. At the end of their turn, players check the open orders and if they are able to fulfill any of them, they not only earn bonus points, but also get rid of potential negative points. —description from publisher

Editions

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Files

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Credits

Designers

1
Violaine Malié

Artists

1
Pedro Codeço

Publishers

1
Agie Games

Linked items

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