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Botanists box art
2019 Ranked #15,020

Botanists

Players buy seed bundles, grow flowers, and fulfill orders to sell popular blooms for points. Unwanted seeds and withered flowers create penalties, so each purchase must serve several possible orders.

Family Games Abstract Strategy Pattern Building Pattern Recognition Theme: Flowers

Players

2-4

Play time

30-60 min

Age

10+

Complexity

2.17/5

Rating

6.28

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Botanists, players tend a small area of land to grow flowers, which they then hope to sell. As botanists, each of the players has three small plots of land dedicated to growing the most popular flowers among their usual clients.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Botanists, players tend a small area of land to grow flowers, which they then hope to sell. As botanists, each of the players has three small plots of land dedicated to growing the most popular flowers among their usual clients. However, all players obtain the seeds to those flowers from the same supplier, and because not all flowers are equally popular, the supplier only sells the seeds in bundles, on top of that, other botanists might attempt to snatch certain seeds away from under your nose! Players take turns in acquiring flowers from the flower market. To do so, they may first move and then play a card that determines what "bundle" they are buying. With each purchase, players will acquire seeds they are not looking for, so players are required to keep an eye out for open orders to make sure they make the best out of each turn. Alternatively, players may choose to tend their marginal land (not so fertile), in which case they won't be able to buy new seeds, but instead will be able to trigger a bonus action. In doing so however, players will end up with withered flowers, which will generate negative points at the end of the game. At the end of their turn, players check the open orders and if they are able to fulfill any of them, they not only earn bonus points, but also get rid of potential negative points. —description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–4
Play time
30–60 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Violaine Malié

Artists

1
Pedro Codeço

Publishers

1
Agie Games

Linked items

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