Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the publisher's blurb: "Players create marriages with the King and Queen cards in this classic trick-taking strategy game of timing and memory.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
From the publisher's blurb: "Players create marriages with the King and Queen cards in this classic trick-taking strategy game of timing and memory. The winner is the first player to earn 7 Game Points over several rounds!" This is identical to the traditional trick-taking card game Schnapsen, except for the addition of a 0 in each suit. Players take turns playing tricks in order to score game points -- after each round, scoring occurs, and the first player to reach 7 game points wins. Rounds may end early if a player claims to have earned 66 trick-points during the round. Marriages allow players with both Queen and King of a suit in their hand to claim additional trick-points for the round, provided they immediately lead with one of those two cards. User summary: This is a standard trick-taking game. Each trick is won by the player who played the highest card of the leading color. A player that wins enough tricks during a round wins Game Points. The game continues for several rounds until a player wins by reaching seven Game Points. NOTE: This game was available as a free, secret bonus for the Pack O Game Set 2 Kickstarter.