Table feel
German Whist has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in this game.
Players
2
Time
?-?
Age
8+
Weight
2
Rating
6.43
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
German Whist has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in this game.
German Whist offers a high level of variability in gameplay, with different experiences each time it is played. The presence of expansions adds new content and enhances gameplay. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, German Whist has a strong replayability score of 7.9.
German Whist has a moderate level of luck involved. While random elements like card draws can have a notable impact on the game outcome, players have substantial ability to mitigate this luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, German Whist provides a good balance between luck and player agency.
A two-player derivative of Whist where players spend the first half of the game playing tricks to improve their hand, then the second half playing out that hand. Only half the deck is dealt, and the game begins with additional series of 13 non-scoring tricks in which each trick determines how the top two cards of the draw deck are dealt to the players, the winner of each trick getting the top card (which is always revealed before the trick is played) and the losing player getting the second (hidden) card. The game is a quick to learn, easy to arrange, and fast-playing introduction to trick-taking games and serves as a good first step to learning to play Whist or Bridge for players unfamiliar with trick-taking.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.