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Wizard's Gambit box art
2008 Ranked #15,582

Wizard's Gambit

A set-completion card game has wizards add magical components to shared spells and claim them for points. Completed spells grant immediate effects, while incantations and a disruptive gambit let players interfere with rivals racing to the target score.

Card Game Fantasy Hand Management

Players

2-5

Play time

Not listed

Age

8+

Complexity

1.81/5

Rating

5.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Join the Convocation of Wizards in battle against the ancient enemy - The Fallen!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Join the Convocation of Wizards in battle against the ancient enemy - The Fallen! Do you have what it takes to become the next Grand Siege Magus?" In Wizard’s Gambit, players become wizards who take turns placing Magical Components on Spells in a common Spell Pool in the center of the play area. When all of the required Magical Components have been placed on a given Spell, the wizard who completed that Spell claims it as their own, creating a Spell Book face up in front of them. Once the Spell is added to their Spell Book, a wizard may immediately apply the effects of the Spell, giving him more power to defeat his competitors. Wizards can further affect the course of play by casting Incantation cards during their turn, which can provide advantages in playing the game. Additionally, wizards can invoke the highest power, the Wizard’s Gambit, to thwart other wizard competitors and increase their chance of claiming powerful Spells for their own. Each Spell has a point value, which adds up cumulatively to represent their Spell Book’s score. The first wizard to reach a Spell point total of ten (10) points wins the game and is proclaimed Grand Siege Magus. Wizard's Gambit is a light-hearted game for the casual gamer and for family play.

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
45 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

2
Eric Drever Matthew Stipes

Artists

5
Eric Drever Steve Ellis (I) Gary Hanna Laurenn Stipes Matthew Stipes

Publishers

1
Gryphon Forge Games

Linked items

No published linked games yet.