allboardgames.com
Wilderness War box art
2001 Ranked #1,443

Wilderness War

The wilderness rewards mobility; the empires demand fortresses. Turn a hand of historical events into the one campaign that can hold North America before the political clock runs out.

Wargames American Indian Wars Wargame Campaign / Battle Card Driven Point to Point Movement

Players

1-2

Play time

180 min

Age

12+

Complexity

3.31/5

Rating

7.67

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.8/5

High replayability

Interaction 5.0/5

Highly interactive

Player scaling 3.0/5

Player-count sensitive

Strategic depth 4.8/5

Deep strategy

Player control 4.4/5

More strategic control

Setup time About 30 min
Teach time About 60 min
Table footprint Very Large
Recommended edition Wilderness War – GMT Games English fourth printing
See all 24 specifications

How it plays

How does it play?

Command Britain or France through the French and Indian War, using strategy cards to campaign, raid, besiege, and rally native allies.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Wilderness War is Volko Ruhnke’s card-driven simulation of the French and Indian War from 1755 to 1760. One player commands Britain’s regulars, provincials, forts, and colonial militia; the other controls French troops, Canadian auxiliaries, fortifications, and a broad network of native allies. Each year begins with new hands of strategy cards. A card can trigger its historical event or supply operations points for activating forces, building forts, bringing reinforcements, or conducting political and military activity. Armies move between connected locations on a point-to-point map whose wilderness, waterways, cultivated regions, and fort networks shape every campaign. Field battles use leaders, troop quality, tactical cards, and dice, while sieges can consume entire seasons. Smaller auxiliary forces raid exposed settlements and stockades, forcing both sides to balance concentrated offensives against a sprawling frontier. The French begin with mobility and native support; Britain’s greater manpower arrives gradually and becomes decisive only if it can be organized before the war’s political clock expires. Victory points swing through objectives, successful raids, fortresses, and control of key spaces, and several scenarios let players begin at different stages of the conflict.

Browse all classifications

Shopping

Where to buy

Compare verified product links, then confirm the edition, shipping, and availability with the retailer.

Videos (1)

How to play

Now playing Video

Photos (4)

Game detail 1 of 4

Photo

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Wilderness War – GMT Games English fourth printing 2026 English GMT Games / US

Game and edition data

All specifications (24)

Play and group

Players
1–2
Play time
180 min
Age
12+
Complexity
3.3/5
App
None app Source
Player elimination
No Source
Downtime
Low Source

Practicalities

Setup time
About 30 min Source
Teach time
About 60 min Source
Teardown time
About 30 min Source
Table footprint
Very Large Source

Campaign and continuity

Resettable
Fully Resettable Source
Save system
No formal save system; photograph the map, year and impulse state, unit stacks, sieges, victory points, hands, decks, and removed cards to pause. Source
Consumable components
No consumable components. Source

Edition and product

Optional extras
Designed principally for two opposing players; scenarios begin at different points of the 1755–1760 campaign. Source
Recommended edition
Wilderness War – GMT Games English fourth printing Source
Language
English
Region
US
Availability
Preorder
Current edition
Yes Source
Box weight
2268 g Source
Box dimensions
22.9 × 30.5 × 7.6 cm Source
Consumable components
None. Source
Compatibility
Gmt Fourth Printing Offered Through P500; Gmt States It Is Identical To The 2015 Third Printing Except For Corrected Known Errata. Source
Credits and catalog connections

Credits

Designers

1
Volko Ruhnke

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

No published linked games yet.