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Wild West Shepherds box art
2016 Ranked #18,858

Wild West Shepherds

This deduction and set-collection game has players choose locations and characters to gather the most sheep. Hidden wolves and changing powers can reverse a location’s value, so reading the Headman’s clue and rivals’ intentions is essential.

American West Bluffing Betting and Bluffing Variable Player Powers

Players

4-7

Play time

20-30 min

Age

10+

Complexity

1/5

Rating

6.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Wild West Shepherds is a western style shepherd game that takes you on a cunning and funny adventure. To win this game, you must understand all the characters' abilities and observe carefully.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Wild West Shepherds is a western style shepherd game that takes you on a cunning and funny adventure. To win this game, you must understand all the characters' abilities and observe carefully. In each round, players take a new character card that will help them to collect sheep. The game ends at the close of a round in which a player has 11 sheep or more. The player with the most sheep wins the game. In each round, set 4 location cards as shepherd locations facing down on the table. Starting with the player with Headman’s character card. He looks at 2 location cards first and announces the number of wolves. But the wolf in sheep clothing may count as 1 or 0. After Headman announcing the number of wolves, each player looks at one location card and chooses a location to put his own cowboy meeple on it. Scoring: when everyone has done, reveal all character and location cards. Scores are tallied for each location. Players put their own cowboy meeple on a location with wolves may lose sheep, or a location with sheep may collect sheep. But character ability will impact the result: Hunter cannot effect by wolves and collect sheep base on wolf number, Turkey Mama snatches all the sheep, Banker takes double of the sheep, and so on.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
4–7
Best with
2
Play time
20–30 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Martin Kuan

Publishers

1
Wild Boys Studio

Linked items

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