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Mob Sitters box art

Mob Sitters

Players

3-6

Time

15-30

Age

8+

Weight

2

Rating

7.19

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.5

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Mob Sitters has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Mob Sitters has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Earn a fortune in babysitting's toughest job! Mob Sitters is a party game for 3-6 players where you play as greedy babysitters working for various mobster bosses! In your turn you play various cards to either earn extra money such as doing jobs for the mobster boss or stealing items from their home. Should cards still be around on your next turn, you 'bank' them and put them in your safe pile. However, if someone wants to dob you in, you could face a very uncertain future, locked up in prison. Or worse, 'disposed of' by the Boss! After 6 rounds of playing and resolving cards, players total up the value of cards in their 'Boss' piles. The player with the most is disposed off by the boss and is out of the game. Next the remaining players total up the value of cards in their 'Cops' piles. The player with the most is sent to Jail and is out of the game. The remaining players total up the value of cards in their 'safe' piles. The player with the highest amount wins the game! —description from the publisher Contents: 6x Player boards 6x 20 Card Decks (Player Decks) Rulebook

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Paul Brook

Artists

2
Noman Hossain Adam Norfolk

Publishers

1
East Street Games

Linked items

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