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The Snitch box art
2018 Ranked #14,052

The Snitch

A cooperative prison-escape game has inmates organize secret contact schemes to prepare a breakout. Failed schemes can turn someone into a snitch, making the final decision over a smuggled gun a test of trust.

Bluffing Card Game Cooperative Game Theme: Jail / Prison (Modern)

Players

4-6

Play time

20-30 min

Age

10+

Complexity

2/5

Rating

6.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.9/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Snitch is a co-operative game that could turn into a semi-co-operative game at any moment. The players are all prisoners and they are planning their great escape.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Snitch is a co-operative game that could turn into a semi-co-operative game at any moment. The players are all prisoners and they are planning their great escape. If they want to escape they have to succeed in several schemes. A scheme is succesful when you bring together enough different prison contacts. But everything has to be organised in secret. The other players send you contacts who'll contribute to your scheme and they'll tell you who they are but you can't see them yet. During the game a player isn't always allowed to talk, so there is a chance you can't be told who is joining your scheme. As soon as you have gathered enough contacts one random contact will join your scheme and you'll check you succeeded or failed. As long as all schemes succeed everything goes as planned, but as soon as a scheme fails the guards are getting suspicious and the person who was responsible will have to draw cards of the interrogation deck. There is a chance the guards will convince you to become a snitch. When this happens your only goal is to make sure the other players don't escape. As more schemes fail tension will build. Can you still trust the other inmates or are they lying to you? When enough schemes have succeeded a gun is smuggled into the prison and you'll vote who it the one player who'll receive the gun. Is there still somebody present who you can all trust to handle the gun? As soon as the gun is handed over the owner of the gun must decide. Will he shoot somebody to make sure he won't prevent the escape? Or do you still trust everyone with the risk the snitch is still among you...

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
4–6
Best with
4–6
Play time
20–30 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Ally Steven Severi

Artists

1
Ally Steven Severi

Publishers

1
Jumping Turtle Games

Linked items

No published linked games yet.