Table feel
The Snitch has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
The Snitch is a co-operative game that could turn into a semi-co-operative game at any moment. The players are all prisoners and they are planning their great escape. If they want to escape they have to succeed in several schemes. A scheme is succesful when you bring together eno...
Players
4-6
Time
20-30
Age
10+
Weight
2
Rating
6.51
Should this hit the table?
The Snitch has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The Snitch has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
The Snitch offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds to the replay value, although their impact could be improved. The game provides deep strategic possibilities and allows players to discover new tactics and strategies over time. The player interaction score is average, and the game scales well with different numbers of players. It is relatively easy to learn, offering a good balance between accessibility and depth. Overall, The Snitch has a strong replayability score of 7.76 out of 10.
The Snitch has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, luck plays a significant role in determining the game outcome.
Overview
The Snitch is a co-operative game that could turn into a semi-co-operative game at any moment. The players are all prisoners and they are planning their great escape. If they want to escape they have to succeed in several schemes. A scheme is succesful when you bring together enough different prison contacts. But everything has to be organised in secret. The other players send you contacts who'll contribute to your scheme and they'll tell you who they are but you can't see them yet. During the game a player isn't always allowed to talk, so there is a chance you can't be told who is joining your scheme. As soon as you have gathered enough contacts one random contact will join your scheme and you'll check you succeeded or failed. As long as all schemes succeed everything goes as planned, but as soon as a scheme fails the guards are getting suspicious and the person who was responsible will have to draw cards of the interrogation deck. There is a chance the guards will convince you to become a snitch. When this happens your only goal is to make sure the other players don't escape. As more schemes fail tension will build. Can you still trust the other inmates or are they lying to you? When enough schemes have succeeded a gun is smuggled into the prison and you'll vote who it the one player who'll receive the gun. Is there still somebody present who you can all trust to handle the gun? As soon as the gun is handed over the owner of the gun must decide. Will he shoot somebody to make sure he won't prevent the escape? Or do you still trust everyone with the risk the snitch is still among you...
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