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Wild Shots box art

Wild Shots

Players

2-4

Time

?-?

Age

8+

Weight

1.33

Rating

5.64

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Wild Shots has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Wild Shots is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

In the trick-taking game Wild Shots, players want to win tricks in order to "shoot" the other players and damage them as at the end of the fourth round, whoever has the fewest hits becomes the new Sheriff of Silver City.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Dennis Kirps Christian Kruchten

Artists

1
Fiore GmbH

Publishers

2
Ludolux Piatnik

Linked items

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