Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Glorantha world based - "The game that started it all." It has been revamped and reissued as Dragon Pass. There are 9 scenarios designed for 1-3 players.
Core mechanisms
Key systems that shape the decisions players make.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Glorantha world based - "The game that started it all." It has been revamped and reissued as Dragon Pass. There are 9 scenarios designed for 1-3 players. Updates can be found published in Wyrm's Footnotes. A fantasy wargame about conflict between the armies of Sartar and the opposing Lunar Empire. 32-page rulebook and over 300 counters. It has a mono color map which was reissued in color for DP. Playable size - 22" x 34" map. It has been quoted as "A very playable game, once you start to grasp the unique abilities of many of the units and learn to use them wisely. Contents include: Heroes, Exotics and Independents" Nomad Gods is a 2nd game set in the same fantasy world, in a land just of the east of the map.