Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
GMT’s The Battles of Waterloo covers four major battles during the Waterloo campaign: Mont Saint Jean, Quatre Bras, Ligny, and Wavre in one package, plus a campaign game. There are 3 maps included but only the campaign game needs all three.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Variable Phase Order
The order of phases changes according to player choices or game state.
Read the full game description
GMT’s The Battles of Waterloo covers four major battles during the Waterloo campaign: Mont Saint Jean, Quatre Bras, Ligny, and Wavre in one package, plus a campaign game. There are 3 maps included but only the campaign game needs all three. Scenarios require one to two maps. Game components include: 480 full-color two-sided counters; Three 22x34" full-color mapsheets; One 10-sided die; 32-page Rule Book and Errata; 16-page Scenario Book; Player Aid Cards: Terrain Chart, Fire Table / Shock Table / other tables, Sequence of Play, Assault Resolution Procedure, Command Hierarchy Chart L'Armee du Nord, What To Do When You Pick That LIM. Game features include: Interactive Turn Sequence that integrates Command, Coordination and Control with play tension: the LIM (Leader Initiative Marker) system. Lower-level command ability represented by Cohesion and Commitment. Combined Arms approach to effective combat tactics. Multi-tiered movement capabilities. Grand Battery, Square, Cavalry Pursuit, Napoleon's Health, Special Chateau Defense rules A detailed study on the Waterloo campaign, colorful, and tension-filled.