ABG All Board Games
What Price Glory? box art

What Price Glory?

Players

2

Time

?-?

Age

12+

Weight

2.09

Rating

6.86

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game What Price Glory? has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, the level of cooperation required is relatively low. Overall, the game has a strong interaction score, indicating a good balance of competition and strategic decision-making.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. There is significant strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, What Price Glory? has a strong replayability score of 7.7.

Luck profile

The final luck score for What Price Glory? is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

International Game Series game from Multi-Man Publishing. A new Area/Impulse game and Card Driven Game (although not in the standard way) on the Western Front in World War One. Units are approximately corps-sized, and each of the ten turns represents half a year. Each side alternates activating units to move or fight by card play, either as a "simple" action or by using the text on the cards for additional or enhanced actions, including play of card combinations. Players choose their hand of cards from their entire pool of available cards at the start of each turn, which rewards good planning and anticipation of opponent's plans. One Event card is added to the pool each turn starting on the third; these handle high-level options like submarine warfare or USA entry. What Price Glory? can be taught and played to completion in three or four hours. Experienced players can shave an hour off that time.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Tetsuya Nakamura Adam Starkweather

Artists

1
Nicolás Eskubi

Publishers

1
Multi-Man Publishing

Linked items

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