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Conflict Of Alliances: Warring States box art

Conflict Of Alliances: Warring States

Players

2

Time

40-60

Age

10+

Weight

2.54

Rating

7.80

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Conflict of Alliances: Warring States has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Conflict of Alliances: Warring States has a high replayability score due to its high variability gameboard, decent availability of expansions, deep strategic depth, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game is relatively easy to learn with moderate depth. Overall, it provides a highly replayable experience.

Luck profile

The final luck score for Conflict of Alliances: Warring States is 7. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Conflict of Alliances: Warring States ?????? is a two player game about diplomacy and warfare in period of the Warring States in ancient China. The game begins in the year 312 BC, when state of Qin ????had just become the most powerful state in China. The strategy of Qin is to unite the States in “horizontal alliance”????and to conquer the States in “vertical alliance”????. In this game, one player controls the “horizontal alliance”, the other player controls the “vertical alliance”. The game integrates diplomacy, warfare, reinforcements and initiative????in a simple Card Driven mechanic. The game integrates diplomacy and warfare in a simple Card Driven mechanic. The game places heavy emphasis on diplomatic struggle. Each state except Qin is either belongs to “horizontal alliance” or “vertical alliance” or neutral. A state in an alliance may shift to the other alliance and can be controlled by the other player during the game. The game is easy to learn and difficult to master, there are plenty of examples in the rule book and play book.

Editions

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Credits

Designers

1
Sun Wei

Publishers

2
Artisan of Games Zongheng Board Game

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