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Wer War's?: Mitbringspiel box art

Wer War's?: Mitbringspiel

Players

2-5

Time

?-?

Age

5+

Weight

1

Rating

6.23

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but minimal emphasis on cooperation.

Replay value

wer war's?: mitbringspiel has a high replayability score due to its variability in gameplay, availability of expansions, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Wer War's?: Mitbringspiel is 4.333, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions. However, the game is still moderately dependent on luck, with a balanced mix of luck and strategy.

Overview

Players cooperate to catch the thief who stole the King's magic ring. To catch the thief, players need help from various animals living in the castle. But time is working against them, so they need to have a good memory and a little luck to catch the thief before time runs out. This is the portable version of the electronic boardgame, including only tiles, one pawn and a custom die. It is a simple roll-and-move game with a memory element and some limited tactical opportunites.

Media

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Editions

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Commerce

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Credits

Designers

1
Reiner Knizia

Artists

1
Graham Howells

Publishers

1
Ravensburger