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Geisterwäldchen box art
Rich game profile

Geisterwäldchen

Michelle Schanen is continuing to play with her successful ghosts - but this time with new figures, new scenery and a completely different game principle. In Geisterwäldchen (Ghost Forest), the old ghost that the children wanted to scare is now after the children themselves. The...

Players

2-6

Time

?-?

Age

5+

Weight

1.14

Rating

6.09

Should this hit the table?

Quick read before the metadata.

Geisterwäldchen has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Geisterwäldchen has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Geisterwäldchen has a high replayability score due to its high variability in gameboard setup, the presence of expansions that add new content, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.

Luck profile

Geisterwäldchen has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Michelle Schanen is continuing to play with her successful ghosts - but this time with new figures, new scenery and a completely different game principle. In Geisterwäldchen (Ghost Forest), the old ghost that the children wanted to scare is now after the children themselves. The children have hidden themselves in the mysterious woods near the old ruined castle in which the ghost lived. He circles the woods, while the children try not to get caught. Magnets in the figures play a major role. A tense chase game that's not just for kids! Ages 5 and up.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Michelle Schanen

Artists

1
Rolf Vogt

Publishers

3
Competo / Marektoy Drei Magier Spiele Enigma (Bergsala Enigma)

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