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Geistertreppe: Das Kartenspiel box art
Rich game profile

Geistertreppe: Das Kartenspiel

Secretly, the children are exploring the old ruin. But the old ghost already saw them and decides to play a trick on them. He transforms the children into ghosts. The player who can best memorize where the children are located and collects the most cards, wins the game. But the c...

Players

2-5

Time

?-?

Age

5+

Weight

1.14

Rating

5.67

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with frequent interaction. Limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.3

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction. Limited emphasis on cooperation.

Replay value

geistertreppe: das kartenspiel has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

The final luck score for Geistertreppe: Das Kartenspiel is 5, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like card draws, but players have substantial ability to mitigate the effects of luck through strategic decisions and planning. While luck plays a significant role, player strategy also plays a crucial part in determining the game's outcome.

Overview

What ABG knows about this game

Secretly, the children are exploring the old ruin. But the old ghost already saw them and decides to play a trick on them. He transforms the children into ghosts. The player who can best memorize where the children are located and collects the most cards, wins the game. But the children change places all the time. Heimlich schleichen die Kinder in der Ruine umher. Doch der alte Geist hat sie längst bemerkt und erlaubt sich einen Streich! Er verwandelt die Kinder in Geister. Wer sich richtig merkt, wo sich welches Kind befindet und die meisten Karten sammelt, gewinnt.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Jacques Zeimet

Artists

1
Rolf Vogt

Publishers

1
Drei Magier Spiele

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