Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Weavlings in the Wilds is a fantasy grid-based solo game where you must capture the fauna of the Tender Wilds with trap cards and lure Weavlings back home with the promise of succulent meat. Collect 10 lured population to win the game.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Chaining
Link actions or effects so one result enables the next part of a sequence.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Weavlings in the Wilds is a fantasy grid-based solo game where you must capture the fauna of the Tender Wilds with trap cards and lure Weavlings back home with the promise of succulent meat. Collect 10 lured population to win the game. Receive 10 wounds, run out of traps, or lose 10 population, and the game ends. This game can be played in a beginner, normal, and hard mode that adds additional challenges. Similar to: Sylvion- Weavlings in the Wilds randomizes the grid with one deck instead of using one deck per row. —description from the designer