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Weavlings In The Wilds box art
Rich game profile

Weavlings In The Wilds

Weavlings in the Wilds is a fantasy grid-based solo game where you must capture the fauna of the Tender Wilds with trap cards and lure Weavlings back home with the promise of succulent meat. Collect 10 lured population to win the game. Receive 10 wounds, run out of traps, or lose...

Players

1-2

Time

20-30

Age

13+

Weight

2.83

Rating

8.06

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

The game Weavlings in the Wilds has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Weavlings in the Wilds has a high replayability score of 7.9.

Luck profile

Weavlings in the Wilds has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating the other.

Overview

What ABG knows about this game

Weavlings in the Wilds is a fantasy grid-based solo game where you must capture the fauna of the Tender Wilds with trap cards and lure Weavlings back home with the promise of succulent meat. Collect 10 lured population to win the game. Receive 10 wounds, run out of traps, or lose 10 population, and the game ends. This game can be played in a beginner, normal, and hard mode that adds additional challenges. Similar to: Sylvion- Weavlings in the Wilds randomizes the grid with one deck instead of using one deck per row. —description from the designer

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Jonathan Flike

Artists

1
Jonathan Flike

Publishers

1
Atomic Automaton

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