Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
DELVE: A Solo Game Of Digging Too Deep is a solo map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
DELVE: A Solo Game Of Digging Too Deep is a solo map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. This roughly 32 page A5 zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. It has a simple turn-based combat system, rules for building your hold, and tips on how to implement your hold into your RPG world. Inspired by games like Dwarf Fortress and Dungeon Keeper, DELVE aims to capture that feeling of building and protecting a fortress in an unforgiving subterranean world.