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Waypoints box art

Waypoints

Players

?-?

Time

20-40

Age

8+

Weight

2.3

Rating

7.73

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct and strategic confrontation.

Replay value

Waypoints offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game also provides deep strategic possibilities and adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Waypoints has a strong replayability score of 7.85.

Luck profile

Waypoints has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Battle the elements in Waypoints as you hike through a landscape of mountains, valleys, lakes, and woodlands. Climb vast summits or take to the rivers, marking your route and recording your experiences as you go. Each turn, a die is rolled which determines the weather for that hike and how much time is left of the day. Clear skies mean good hiking, while snow or rain will slow you down. With the weather set, all players simultaneously mark a route on their player sheet, moving from waypoint to waypoint. Mountains and valleys are harder to traverse, but the rewards may be worth it. After four days, each player will have a unique map of their hike, scoring points for animals and features they have encountered. -description from publisher

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Credits

Designers

2
Matthew Dunstan Rory Muldoon

Artists

1
Rory Muldoon

Publishers

1
Postmark Games

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