Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Battle the elements in Waypoints as you hike through a landscape of mountains, valleys, lakes, and woodlands. Climb vast summits or take to the rivers, marking your route and recording your experiences as you go.
Core mechanisms
Key systems that shape the decisions players make.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Multiple Maps
Actions occur across more than one linked board or geographic scale.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Read the full game description
Battle the elements in Waypoints as you hike through a landscape of mountains, valleys, lakes, and woodlands. Climb vast summits or take to the rivers, marking your route and recording your experiences as you go. Each turn, a die is rolled which determines the weather for that hike and how much time is left of the day. Clear skies mean good hiking, while snow or rain will slow you down. With the weather set, all players simultaneously mark a route on their player sheet, moving from waypoint to waypoint. Mountains and valleys are harder to traverse, but the rewards may be worth it. After four days, each player will have a unique map of their hike, scoring points for animals and features they have encountered. -description from publisher