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Warmachine: High Command box art
2013 Ranked #7,158

Warmachine: High Command

A fantasy deckbuilding war game in which commanders rally armies, leverage resources, and dominate rival factions across the Iron Kingdoms. Cards build military options, turning each deck into a strategy for conquest.

Strategy Games Card Game Deck, Bag, and Pool Building Admin: Better Description Needed! Series: High Command (Privateer Press)

Players

2-4

Play time

Not listed

Age

?+

Complexity

2.31/5

Rating

6.14

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Game description from the publisher: The fires of continent-spanning war engulf western Immoren, forging great leaders in a crucible of conflict.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Game description from the publisher: The fires of continent-spanning war engulf western Immoren, forging great leaders in a crucible of conflict. Bold commanders orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victory—or the despair of final defeat. Do you have the courage and cunning to lead your forces to ultimate triumph? Take command and muster the military might of an entire nation to conquer the Iron Kingdoms! Warmachine: High Command is a deck-building card game for 2-4 players set in the steam-powered fantasy world of the Iron Kingdoms. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren! This set can be combined with the following other core sets: Hordes: High Command Warmachine: High Command – Faith & Fortune

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
David Carl

Publishers

1
Privateer Press

Linked items

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