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Hordes: High Command box art
2013 Ranked #8,106

Hordes: High Command

A faction strategy game has players build armies, choose warlocks, and capture locations for victory points. Faction decks and leader selections create different tactical plans each season of war.

Card Game Campaign / Battle Card Driven Deck, Bag, and Pool Building Series: High Command (Privateer Press)

Players

2-4

Play time

60-90 min

Age

12+

Complexity

2.58/5

Rating

6.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Game description from the publisher: Brutal conflict spreads across the wilds of western Immoren, fought by savage warriors and terrible beasts.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Game description from the publisher: Brutal conflict spreads across the wilds of western Immoren, fought by savage warriors and terrible beasts. Powerful warlords orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victory — or the despair of final defeat. Do you have the courage and cunning to guide your forces to ultimate triumph? Take command of the mightiest warriors and beasts to conquer the wilds of Immoren! In Hordes: High Command, each player takes control of one faction of the Hordes world – Skorn, Circle of Orboros, Trollblods or Legion of Eveblight – leading whole armies of soldiers, Warlocks and mighty Warbeasts to great battles which will shake all of Immoren and change it forever. Each faction has individual decks with faction-specific warbeasts, units, and resources which assure different strategy and gameplay from the other factions. Additionally, before each game, players choose three of the five warlocks specific to their faction. This decision makes every game different and allows for multiple strategies. During the game, players play a whole season of War, trying to build up their strength, then capture strategic locations to earn victory points. Hordes: High Command can be combined with the following other core sets: Warmachine: High Command. Warmachine: High Command – Faith & Fortune

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
60–90 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
David Carl

Publishers

1
Privateer Press

Linked items

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