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War In The Aegean box art
2005 Ranked #21,123

War In The Aegean

Maneuver forces across tactical or historical battle maps.

Wargames Nautical Wargame Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

3.73/5

Rating

5.83

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

War in the Aegean is a simulation of the sea, ground and air battles that raged in the Dodecanese Islands from September to November 1943.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

War in the Aegean is a simulation of the sea, ground and air battles that raged in the Dodecanese Islands from September to November 1943. With the confusion surrounding the surrender of Italy, seizing those islands struck Churchill as easy pickings, with a vast potential for future Allied operations. A single British brigade, the 234th, began a bold island hopping campaign. In time, the Germans countered and checked the advance, first at the island of Kos, and then later at Leros. The war in the Aegean highlighted a clash of weapons systems, with the Luftwaffe controlling the air while the Royal Navy dominated the seas. Each Game Turn represents one week. Each Impulse of a Game Turn can represent a variable amount of time within that week. A hex is approximately six and one half kilometers across. Ground units range in size from companies to regiments. Naval units represent a single vessel, although Torpedo Boats and MFP counters represent 2-3 vessels each. Each air counter represents approximately six aircraft. Design - Perry Moore Development - Paul Rohrbaugh Graphic Design - Craig Grando

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
300 min
Age
12+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
Perry Moore

Artists

1
Craig Grando

Publishers

2
Against the Odds LPS, Inc.

Linked items

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