Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Players will be planning trips around the world to visit the most locations, visit beautiful sights, and encounter fellow travelers along the way.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Open Drafting
Select cards or items from a shared face-up display.
Connections
Create meaningful links between locations, pieces, or concepts.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Read the full game description
Players will be planning trips around the world to visit the most locations, visit beautiful sights, and encounter fellow travelers along the way. One of the primary aspects of this game will be drawing transportation cards in order to visit one of the three cities available at the top left portion of the board. This is the “travel planning” phase. You stay in place until you have all of the cars, trains, boats, small planes or jets you need to reach the city. Each connection on the map represents one of these modes of transit. Only after your entire trip has been planned can you turn in your cards and make the journey. You will score points based on how many connections. The more, the better! You have to strike a balance between saving up too many cards and snagging the destination before someone else does. Finally three end game scoring conditions are randomly selected so each game will have unique goals to target.