Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
Lower replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Build train lines across the United States in a twelve-game campaign.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Legacy Game
Choices permanently change components, rules, or future sessions.
Contracts
Complete specific requirements to earn rewards, income, or victory points.
Connections
Create meaningful links between locations, pieces, or concepts.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.