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The Great Race: Wild West And Far East box art

The Great Race: Wild West And Far East

Players

1-6

Time

45-80

Age

10+

Weight

2.5

Rating

8.18

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Great Race: Wild West and Far East has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

The Great Race: Wild West and Far East has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience for players.

Luck profile

The Great Race: Wild West and Far East has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

Place yourself in the 1930s, at the wheel of your halftrack, where you will experience the most incredible human adventure. It is more than a race. It is THE race. The Great Race will take you across continents, to face countless dangers and difficulties. You may have to take reckless risks to finally cross the finish line to the cheers of the crowd. Your crew consists of mechanics, scouts and an escort that you will have to mobilize to accomplish the impossible. Welcome to The Great Race adventure. After having explored Africa and South America in the first campaign (TGR1), this new campaign will take you to the Wild West and the Far East, with a map of the USA and a map of Asia (TGR2). The Wild West and Far East is both fully independent and fully compatible with the corebox from the first campaign!

Editions

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Credits

Designers

1
Maxence Vaché

Artists

1
François Launay

Publishers

1
Platypus Game

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