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Wacht Am Rhein box art
2005 Ranked #7,612

Wacht Am Rhein

A grand tactical wargame has German and Allied commanders fight the Battle of the Bulge across detailed terrain. Supply, weather, artillery, and breakthrough exploitation govern the race for the Meuse.

Wargames Wargame World War II Hexagon Grid Simulation

Players

1-4

Play time

Not listed

Age

12+

Complexity

4.52/5

Rating

7.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

(from Decision Games website:) WACHT am Rhein, the Battle of the Bulge, is a grand-tactical simulation of that enormous battle.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from Decision Games website:) WACHT am Rhein, the Battle of the Bulge, is a grand-tactical simulation of that enormous battle. The more than 2,380 counters represent every formation, at company and battalion levels, which fought there, including US, German, British, French, Canadian and Belgian units. Infantry, armor, anti-tank, reconnaissance, engineer, assault gun, howitzer, rocket, parachute, ranger, glider and headquarters units are all fully represented. The four maps are an accurate representation of the region. Compiled from 1944 German staff maps and 1943-44 1:50,000 US Army maps, they shows all roads, trails and other types of terrain, along with all the towns and villages that became bastions of the American defense, as well as every creek and river that couldn’t be crossed by wheeled vehicles without a bridge. PLAYERS may use single maps for six smaller scenarios. There is also a campaign game that utilizes all four sections and portrays three weeks (50 game turns). In that one the Germans race for the Meuse, the last hurdle before the open country leading to Antwerp, in the face of increasing concentrations of Allied infantry, armor and air power. Extensive supply, weather and air power rules are included. THIS edition of Wacht am Rhein presents modifications to the combat, artillery and supply systems of the first edition in order to better depict tactical and operational warfare. For example, an “exploitation mode” has been added in order to allow mechanized units to take advantage of breakthroughs in the enemy line. Other changes include the addition of “vantage points,” which function as high ground, enabling units to spot more effectively for artillery, as well as “constricted terrain,” which represents the channeling caused by steep gullies and ravines. Game scale: Map: 1 mile per hex Time: 3 Game Turns per day Units: Infantry and Artillery units are battalions. Armor is depicted at the company level. Each strength step is equal to a company. Components: 4 22x34” Four Color Map sheets 2,380 Die-Cut Playing Pieces One Rule Booklet One Scenario Booklet Assorted Player Aid Charts Two 10-sided Dice Storage Bags 11x17x2 inch box

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1
Play time
240 min
Age
12+
Complexity
4.5/5
Credits and catalog connections

Credits

Designers

1
Joe Youst

Artists

1
Joe Youst

Publishers

1
Decision Games (I)

Linked items

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