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Volley & Bayonet box art

Volley & Bayonet

Players

2-4

Time

?-?

Age

14+

Weight

2.6

Rating

7.63

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.

Replay value

Volley & Bayonet has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. Although it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Volley & Bayonet has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

[From the back of the Manual] Take control of the great battles of the 18th and 19th centuries with Volley & Bayonet. Created by the people who brought you Command Decision, Volley & Bayonet gives you the ability to recreate the full scope of the epic battles of the black powder era. Each turn represents one hour on the battlefield but can be played in only fifteen to thirty minutes. Suitable for 5mm all the way up to 30mm. Alternatively you can simply tack down your existing stands onto V&B sized bases, and you're ready to go. Volley & Bayonet covers the entire period from the adoption of the socket bayonet (about 1700) up to the widespread issue of machineguns and magazine rifles (about 1890). The rules, with a few modifications to provide period flavor and to cover newer weapons, allow players to fight out battles throughout that entire dynamic era. All the battles and campaigns of Marlborough, Frederick, Napoleon, Lee and Grant, and Bismarck are at your disposal, and the rules include complete scenarios for almost a dozen battles. Three scenario books published: Battles of the American Civil War (GDW)--10 scenarios and a Campaign System using 'A House Divided' boardgame. Napoleon Returns (Emperor's Press)--1815 Campaign. 4 scenarios, background and extensive info on the armies and uniforms. Austria Stands Alone (Emperor's Press)--1809 Campaign. 5 scenarios, background and info on the armies and uniforms. Expanded by: Napoleon Returns: A Scenario Book for Volley & Bayonet Covering the Exciting Waterloo Campaign

Editions

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Credits

Designers

2
Frank Chadwick Greg Novak (I)

Artists

2
Bradley McDevitt Greg Novak (I)

Publishers

2
Game Designers' Workshop (GDW Games) On Military Matters