ABG All Board Games
Voc! Founding The Dutch East Indies Company box art

Voc! Founding The Dutch East Indies Company

Players

3-5

Time

?-?

Age

10+

Weight

2.61

Rating

6.01

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game voc! founding the dutch east indies company has a high level of direct confrontation, with battles, blocking moves, and competitive actions that have immediate and clear impact on opponents. It also offers strategic depth in confrontation through resource denial, market manipulation, and strategic positioning. Players need to frequently pay attention to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, the game has a good level of player interaction.

Replay value

VOC! Founding the Dutch East Indies Company has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, VOC! Founding the Dutch East Indies Company has a solid replayability score of 7.7.

Luck profile

The final luck score for VOC! Founding the Dutch East Indies Company is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

It's 1602... Merchants from the rich provinces of Holland and neighboring Zealand gather in stately rooms to discuss the foundation of a mighty consortium: a company that will hold the monopoly of the very profitable East Indies trade. One question occupies their minds more than anything: who will control the new company? Each player takes the role of a merchant living at the end of the sixteenth century. These merchants sent out ships to explore and expand the profitable trade in the east, where they traded cloves, nutmeg, silk and tea in such remote areas as India, Indonesia, China and Japan. These goods were then sold at great profit in the West. The journey, however, was a dangerous one, and fitting out a ship was prohibitively expensive. Merchants therefore cooperated in small groups, called compagnies in Dutch, to fit out ships together. At the same time, competition was cutthroat, not just abroad, but also at home, where Amsterdam was the most fearsome rival. Your task in this game is to make as large a profit as you can - but at the same time uphold the honor of your hometown against the mighty merchants from Amsterdam. This box contains two game versions: the basic game, which can be played by 4 or 5 players, and the advanced game, for 3 to 5 players. The basic game is suited for people aged 10 onwards and takes about an hour. The advanced game is intended for people Ages 14 and up, and takes between 90-120 minutes, depending on how long you spend negotiating.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
Jeroen Doumen Joris Wiersinga

Publishers

1
Splotter Spellen

Linked items

No linked items imported yet.