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Neptun box art
2014 Ranked #5,894

Neptun

A trading game where players arrange and fulfill sea contracts to earn temple favor and finish with the most influence. Contract order locks in travel plans, so spending gold for reach can solve one delivery while complicating the next.

Family Games Ancient Mythology Open Drafting Point to Point Movement

Players

3-5

Play time

Not listed

Age

8+

Complexity

2.59/5

Rating

6.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Take the role of a Roman merchant in Neptun, delivering goods to cities and temples. Earn the most favor from the temples and win the game!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Take the role of a Roman merchant in Neptun, delivering goods to cities and temples. Earn the most favor from the temples and win the game! The game is played over three game rounds, each consisting of three phases. Navigate the sea and coast to deliver on contracts you have acquired. But there is a catch. You get to determine the order of your contracts, but they must be filled in that order. So as you are acquiring and placing contracts, you must take into account where you are traveling. Phase 1 Acquire Contracts When you fulfill a contract (in phase 2: Fulfill Contracts), you receive either favor at the temple or gold, which can be used to buy favor but also may be used to extend your ship's range. Thus, gold can help you bridge that key leg of the journey so that you can deliver that contract in a timely fashion and be well positioned for the next part of your journey. Phase 2 Fulfill Contracts By laying out your contracts efficiently and navigating the sea and coastline effectively, you will earn the most favor (in phase 3: Scoring) from the temples and win the game. Phase 3 Scoring

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
45 min
Age
8+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Dirk Henn

Artists

2
Patrick Rennwanz Claus Stephan

Publishers

1
Queen Games

Linked items

No published linked games yet.