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Die Hanse box art
1993 Ranked #19,079

Die Hanse

This merchant transport game has players ship salt, exchange goods, and fill a personal storage card to trigger the end. Shared ships spread voyage risk among neighbors, while pirates, storms, and blockades complicate each delivery.

Medieval Nautical Pick-up and Deliver Team-Based Game

Players

3-6

Play time

Not listed

Age

10+

Complexity

2.24/5

Rating

5.68

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the publisher: The players, as merchants in the time of the Hanseatic League try to carry salt from Lübeck to commercial ports and exchange them for needed products.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the publisher: The players, as merchants in the time of the Hanseatic League try to carry salt from Lübeck to commercial ports and exchange them for needed products. The exchanged goods must either be brought back for domestic storage (on the storage card) or to trade offices in other harbors, in exchange for other needed products. On the storage cards each Hansa merchant finds the products that he must in the course of the game, put in storage. Once a merchant fills his storage card, the game ends and the winner is determined. During this time period, wares were transported in sailing ships, cogs or later holks. To reduce the risk of such a dangerous and uncertain journey, merchants formed so-called companies with one or several partners and thereby distributed valuable loads on several ships. In this game each player shares a Hansa cog with his left and right-hand neighbors. And there are risks to the voyage on all sides. Whether it be the feared pirates, the Vitalian Brotherhood, as they were known, wreaking havoc, whether storms rage over the North and Baltic Seas, or a harbor is blocked, a thousand things can cause difficulties in the life of an honorable merchant...

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
75 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Tom Schoeps

Artists

1
Tom Schoeps

Publishers

1
Laurin Verlag

Linked items

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