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Virulence: An Infectious Card Game box art
2016 Ranked #6,528

Virulence: An Infectious Card Game

This blind-bidding card game has competing viruses infect a host cell and claim components to score points. Choosing virulence affects drafting order, while collected components can improve future bids and build a stronger engine.

Family Games Bluffing Deduction Auction/Bidding Betting and Bluffing

Players

2-5

Play time

10-20 min

Age

8+

Complexity

1.67/5

Rating

6.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Virulence: An Infectious Card Game is an addictively quick and simple card game focused on viruses infecting a host cell - and how they assemble and replicate inside that host cell.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Virulence: An Infectious Card Game is an addictively quick and simple card game focused on viruses infecting a host cell - and how they assemble and replicate inside that host cell. Virulence has players take on the role of viruses competing to infect a host cell in order to replicate their own viral components, thus scoring points. Each round, players secretly choose one Virus card from their hand, place it face down on the table, then simultaneously flip these Virus cards to reveal each player's (and thus each virus') virulence. In order from the highest to the lowest virulence, players then take turns selecting from the available Viral Component cards, each awarding points in a variety of ways, or allowing that player to build their hand of Virus Cards allowing them to win critical components later. Virulence is addictively simple and competitive because it combines blind bidding/bluffing, with engine building, a bit of luck and, most importantly, it can played be taught in 30 seconds, and played 10 minutes.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
10–20 min
Age
8+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

2
John Coveyou Paul Salomon

Artists

1
Matt Franklin

Publishers

1
Genius Games

Linked items

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