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Villannex (2nd Edition + Expansions) box art

Villannex (2nd Edition + Expansions)

Players

1-4

Time

5-15

Age

6+

Weight

?

Rating

6.81

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus in the game.

Replay value

Villannex (2nd edition + expansions) has a high replayability score due to its strong variability in the gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Villannex (2nd edition + expansions) is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Villannex, each player receives six cards which mostly show buildings, plus two production cards which can be used to produce either the products on the left side of a card or the products on the right. Now each player chooses four of the six cards and shows them to everyone. Then, each player simultaneously picks two cards and puts them on the table, deciding whether to produce the left or the right products. Finally, each village (consisting of two cards) is scored. Each card has a text explaining the points it yields, sometimes depending on one's own products or everyone else's or a mixture of these. The highest scoring village wins. From the rules: A couple of villages are about to be annexed, and the mayors have gathered for a friendly meeting. As the liquor goes down, one of them starts to brag about his village. And the others can’t just sit there and listen. One thing beats the next, and the alcohol helps them exaggerate. In the end, the mayors end up having a match for who’ll be the next mayor. Whoever has the best developed village, whoever uses their resources best will be the winner! And as you know, that’s your village. You just have to show the others!

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Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Takahiro Amioka

Artists

1
Takahiro Amioka

Publishers

2
Japon Brand KogeKogeDo

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