Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Villannex, each player receives six cards which mostly show buildings, plus two production cards which can be used to produce either the products on the left side of a card or the products on the right.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
In Villannex, each player receives six cards which mostly show buildings, plus two production cards which can be used to produce either the products on the left side of a card or the products on the right. Now each player chooses four of the six cards and shows them to everyone. Then, each player simultaneously picks two cards and puts them on the table, deciding whether to produce the left or the right products. Finally, each village (consisting of two cards) is scored. Each card has a text explaining the points it yields, sometimes depending on one's own products or everyone else's or a mixture of these. The highest scoring village wins. From the rules: A couple of villages are about to be annexed, and the mayors have gathered for a friendly meeting. As the liquor goes down, one of them starts to brag about his village. And the others can’t just sit there and listen. One thing beats the next, and the alcohol helps them exaggerate. In the end, the mayors end up having a match for who’ll be the next mayor. Whoever has the best developed village, whoever uses their resources best will be the winner! And as you know, that’s your village. You just have to show the others!