Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Vikings is a fast economic game. Despite the nominal "Viking" theme, no actual exploration or pillaging is involved.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Rondel
Move around a circular action track that limits which actions are currently reachable.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Spendable Victory Points
Spend or risk victory points during play instead of treating them only as final score.
Read the full game description
Vikings is a fast economic game. Despite the nominal "Viking" theme, no actual exploration or pillaging is involved. The resources in the game consist of coins and several types of ship tiles, island tiles and meeples. In each of 6 rounds, a random set of 12 tiles and 12 meeples becomes available. Players take turns buying and placing pairs of meeples and tiles. There is no direct player interaction, only indirect contention for resources during the buying phase. The most unusual aspect of the game is the pricing wheel, which pairs meeples with tiles and sets their prices.