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Vikings box art
Rich game profile

Vikings

Vikings is a fast economic game. Despite the nominal "Viking" theme, no actual exploration or pillaging is involved. The resources in the game consist of coins and several types of ship tiles, island tiles and meeples. In each of 6 rounds, a random set of 12 tiles and 12 meeples...

Players

2-4

Time

?-?

Age

10+

Weight

2.54

Rating

7.25

Should this hit the table?

Quick read before the metadata.

The game Vikings has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation as players mainly compete against each other. Overall, the game has a strong interaction score.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game Vikings has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation as players mainly compete against each other. Overall, the game has a strong interaction score.

Replay value

Vikings has a high replayability score due to its strong variability in gameplay, deep strategic possibilities, and good scalability. The presence of expansions adds to the game's longevity. While it may not be the easiest game to learn, it offers a rewarding experience for players willing to invest the time.

Luck profile

Vikings has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

What ABG knows about this game

Vikings is a fast economic game. Despite the nominal "Viking" theme, no actual exploration or pillaging is involved. The resources in the game consist of coins and several types of ship tiles, island tiles and meeples. In each of 6 rounds, a random set of 12 tiles and 12 meeples becomes available. Players take turns buying and placing pairs of meeples and tiles. There is no direct player interaction, only indirect contention for resources during the buying phase. The most unusual aspect of the game is the pricing wheel, which pairs meeples with tiles and sets their prices.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

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Credits

People and publishers

Designers

1
Michael Kiesling

Artists

2
Harald Lieske Michael Menzel

Publishers

1
Hans im Glück

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