ABG All Board Games
Vikingar: The Conquest Of Worlds box art

Vikingar: The Conquest Of Worlds

Players

2-6

Time

60-150

Age

9+

Weight

1.94

Rating

6.81

Fit

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of player interaction

Replay value

Vikingar: The Conquest of Worlds has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers a good balance between ease of learning and depth of gameplay.

Luck profile

Vikingar: The Conquest of Worlds has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, making luck play a minor role in the game. Overall, the game relies more on player decisions and strategy, making it less luck-dependent.

Overview

Viking game where players (2 to 6) explore the world to solve the various adventures that they face ; plundering the holy places , fighting mythical creatures or trading with cities. Typical day in the life of a Viking! The main goal of the game is to acomplish the necessary deeds to gain entrance transition to the Valhalla . The game takes place on a round modular board composed of 24 tiles. The tiles are face down until a player decides to explore them. Players will have to use their drakkard to successfully accomplish the glorious achievements needed for the transition to the Valhalla . Valhalla is situated at the end of the game board , or where the land gives way. But be careful not to fall into the void. Fights (events, looting and battles between players) are solved by throwing a number of runes on the central area of the board; the high sea. The runes position on the area will influence on the area influences the outcome of the battle.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

2
Jean-Thomas Rioux Étienne Rioux

Artists

1
Étienne Rioux

Publishers

1
JackBro Playful Creation

Linked items

No linked items imported yet.