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Vijayanagara: The Deccan Empires Of Medieval India, 1290-1398 box art
2023 Ranked #12,841

Vijayanagara: The Deccan Empires Of Medieval India, 1290-1398

Asymmetrical conflict game has medieval Indian powers rally local leaders, build forts and temples, and contest the Deccan Plateau. Event cards and distinct commands create different routes to dynastic supremacy.

Wargames Medieval Wargame Area Movement Campaign / Battle Card Driven

Players

1-3

Play time

60-120 min

Age

13+

Complexity

2.5/5

Rating

8.61

Not enough signal Highly interactive Not enough signal

Overview

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ABG editorial scores on a 1–5 scale.

Interaction 3.7/5

Highly interactive

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How it plays

How does it play?

Vijayanagara: The Deccan Empires of Medieval India, 1290-1398 depicts the epic, century-long rise and fall of medieval kingdoms in India over two dynastic periods, for 1-3 players. Vijayanagara is the first game in the new Irregular Conflict Series (ICS).

Core mechanisms

Key systems that shape the decisions players make.

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Vijayanagara: The Deccan Empires of Medieval India, 1290-1398 depicts the epic, century-long rise and fall of medieval kingdoms in India over two dynastic periods, for 1-3 players. Vijayanagara is the first game in the new Irregular Conflict Series (ICS). With gameplay inspired by GMT’s COIN system, players will take on the asymmetric roles of the Delhi Sultanate, the Bahmani Kingdom, and the Vijayanagara Empire, navigating event cards and unique action menus as they contest to write themselves into medieval Indian history. Players will rally local amirs and rajas to their cause, construct epic temples, forts, and qasbahs, and battle for supremacy over the Deccan Plateau. Highlights 1. A sweeping, century-long narrative and numerous epic events. 2. Playtime ~90 minutes. 3. Three asymmetric Factions with different strengths and abilities. 4. A fourth non-player Faction (Mongols) operated by the Bahmani and Vijayanagara players. 5. A new battle-resolution system with strength-dependent risk mitigation. Vijayanagara is intended for players new to asymmetric wargames and veteran COIN players alike. The factions have distinct capabilities and each is faced with different strategic decisions, offering a very high degree of replayability. The game is streamlined: all player actions and most rules are visible on the table on player aids and cards. Gameplay and turn order is organized around a deck of unique event cards. With each new card, factions have the option to carry out the event or to select from faction-specific Commands and special Decrees; Commands such as the Conscription of new troops, Governing in Tributary Provinces, and Migration to begin life anew, and Decrees ranging from Demanding Tribute, Conspiring with Delhi’s Governors to betray the Sultan, and forming new Alliances with minor regional powers. -description from publisher's website

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–3
Best with
2
Play time
60–120 min
Age
13+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

4
Cory Graham Mathieu Johnson Aman Matthews Saverio Spagnolie

Artists

1
Mathieu Johnson

Publishers

1
GMT Games

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