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Victory At Midway: Turning Point Of The Pacific War, June 1942 box art
Rich game profile

Victory At Midway: Turning Point Of The Pacific War, June 1942

Victory at Midway simulates the historical World War 2 naval battle between Japan and the United States of America. Players take up the roles of the naval commanders and make their plans on their own maps in a "double-blind" turn-based system. Without knowledge of their opponent'...

Players

1-2

Time

?-?

Age

12+

Weight

2.26

Rating

7.20

Should this hit the table?

Quick read before the metadata.

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is significant strategic depth, allowing players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, the game has a strong replayability score of 7.95 out of 10.

Luck profile

The final luck score for Victory at Midway: Turning Point of the Pacific War, June 1942 is 7 out of 10. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Victory at Midway simulates the historical World War 2 naval battle between Japan and the United States of America. Players take up the roles of the naval commanders and make their plans on their own maps in a "double-blind" turn-based system. Without knowledge of their opponent's fleet position, they move their ships, conduct aerial reconnaissance (calling out hexes and waiting for their opponent's response, as in Battleship), and designate areas for air strikes. The strikes are revealed and resolved before proceeding with other naval engagements (ship-to-ship combat, bombardment and invasion of land targets). Battles are resolved by comparing a die roll to the unit's strength for successful hits instead of referring to charts. The game ends in 25 turns or if one side has been totally eliminated. If both sides remain till the end, the victor is the player with the most Victory Points, which are awarded for enemy losses or control of Midway atoll.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

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Credits

People and publishers

Designers

1
Ben Knight

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) XTR Corp

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