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Victory At Midway: Turning Point Of The Pacific War, June 1942 box art
1992 Ranked #6,903

Victory At Midway: Turning Point Of The Pacific War, June 1942

A double-blind naval wargame in which American and Japanese commanders search, strike, and fight for Midway. Hidden fleet positions and aerial reconnaissance make planning and misdirection central before attacks are revealed.

Wargames Nautical Wargame Hexagon Grid Hidden Movement

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.26/5

Rating

7.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Victory at Midway simulates the historical World War 2 naval battle between Japan and the United States of America. Players take up the roles of the naval commanders and make their plans on their own maps in a "double-blind" turn-based system.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Victory at Midway simulates the historical World War 2 naval battle between Japan and the United States of America. Players take up the roles of the naval commanders and make their plans on their own maps in a "double-blind" turn-based system. Without knowledge of their opponent's fleet position, they move their ships, conduct aerial reconnaissance (calling out hexes and waiting for their opponent's response, as in Battleship), and designate areas for air strikes. The strikes are revealed and resolved before proceeding with other naval engagements (ship-to-ship combat, bombardment and invasion of land targets). Battles are resolved by comparing a die roll to the unit's strength for successful hits instead of referring to charts. The game ends in 25 turns or if one side has been totally eliminated. If both sides remain till the end, the victor is the player with the most Victory Points, which are awarded for enemy losses or control of Midway atoll.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
180 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Ben Knight

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) XTR Corp

Linked items

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