Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The game consists of a set of cards. The cards have white and black pipes in various six-outlet configurations, and players take turns placing them onto the table.
Core mechanisms
Key systems that shape the decisions players make.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Move Through Deck
Progress through an ordered deck that represents position, time, or distance.
Take That
Direct negative effects at selected opponents.
Read the full game description
The game consists of a set of cards. The cards have white and black pipes in various six-outlet configurations, and players take turns placing them onto the table. When a player constructs a completely closed-off section of pipe in their color, he takes all the cards from that section. After all cards have been played, the player with the most scored cards wins. Additionally, the cards also have two different floors (which appear underneath the pipes) that can be used to expand the game to a four-player affair. The game was re-released in 2002 with a reduced deck (48 cards instead of 120) as part of the Hip Pocket Games series.