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Verrat! box art
1999 Ranked #21,628

Verrat!

A political maneuvering game has players send vizirs to acquire troops, weapons, and bribes while preserving influence at court. Long absences invite intrigue and banishment, so balancing resources with valuable voting seats drives the struggle for power.

Arabian Political Secret Unit Deployment Set Collection

Players

?-?

Play time

Not listed

Age

12+

Complexity

2.67/5

Rating

5.38

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

We are in the the omnipotent Sultan's magnificent throne-room. Dignified he sits on his throne surrounded by his twelve loyal and devoted Vizirs.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

We are in the the omnipotent Sultan's magnificent throne-room. Dignified he sits on his throne surrounded by his twelve loyal and devoted Vizirs. Loyal and devoted? No way! Each and every one strives only for the opportunity to dethrone the Sultan and grasp the power for himself. To reach this goal each player must send his vizirs to the remote cities at the outskirts of the Realm, in order to acquire troops, weapon and bribes (in form of Power cards). Being absent unfortunately reduces the vizir's influence and importance at court and makes him an easy target for intrigues, and suspicions of betrayal can quickly lead to the dungeons - or to the Island of Banishing disappearing forever. Therefore a Vizir should not leave court for longer periods of time, and on his return should he always seek out the best place - such as one carrying a large number of votes (the seat-number). Only the player who is capable of balancing the various facets of the game - and most intelligently maneuvers his vizirs - will have a chance to win the struggle for subversion in the palace.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
4–2
Best with
2
Play time
60 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Tom Kremer

Publishers

1
Winning Moves Germany

Linked items

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