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Himalaya box art
2002 Ranked #1,726

Himalaya

Himalayan caravan strategy game where tribal leaders guide yaks between villages to collect goods and develop their people. Routes also build political and religious influence, so every delivery must serve more than immediate resources.

Strategy Games Economic Medieval Action Queue Area Majority / Influence

Players

3-4

Play time

Not listed

Age

8+

Complexity

2.57/5

Rating

6.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

As the Chief of a Himalayan high plateau tribe; Dolpo-pa, Bhotia, Sherpa, or Tamang, you lead your yak's caravan from one village to another through snowy crests and risky paths in order to collect the goods necessary to the development of your tribe.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

As the Chief of a Himalayan high plateau tribe; Dolpo-pa, Bhotia, Sherpa, or Tamang, you lead your yak's caravan from one village to another through snowy crests and risky paths in order to collect the goods necessary to the development of your tribe. Meanwhile, you will increase the political, religious and economical influence of your tribe. By collecting goods (salt, barley, tea, jade, and gold), you can make offers to monasteries, send out delegations to different regions or bargain to increase your livestock. All this to become the most prosperous caravaneer in all of the Himalaya! Players program their caravans around the paths on the Himalayan plateau to collect various goods, and then deliver them. Each turn players plan in advance six moves for their caravan, trying to second-guess what other players will do to their best advantage. Delivering goods allows the player to increase their influence in one of three separate categories - each delivery allows you to advance your position in two of the three categories. Religious influence is marked by the number and value of your stupas in buildings on the board, political influence is marked by the number of sherpas you have in the regions between the paths on the board, and economical influence is marked by the total number of yaks you have on your delivery disks. The scoring is unique to the game, in the 4 player game anyway (the player count the game is primarily designed to be played with). To determine the winner you first score up religious influence, and the player with the least religious influence is eliminated, and their remaining pieces are removed from the board. Next the player with the least political influence is eliminated. The remaining two players decide the winner by who has the greatest economic influence. This unusual scoring is what makes this game different from many other similar games.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
2
Play time
60 min
Age
8+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Régis Bonnessée

Artists

2
Johann Aumaitre David Cochard

Publishers

1
Tilsit