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Basari: Das Kartenspiel box art

Basari: Das Kartenspiel

Players

3-5

Time

?-?

Age

10+

Weight

1.94

Rating

6.56

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Basari: Das Kartenspiel has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers a good balance between ease of learning and depth of gameplay. The player interaction score is average.

Luck profile

Basari: Das Kartenspiel has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game's outcome is a balanced mix of luck and strategy, with player decisions and planning having a substantial influence. Overall, Basari: Das Kartenspiel offers a good balance between luck and player agency.

Overview

Basari: Das Kartenspiel keeps the fundamentals of Basari and its sister game Edel, Stein & Reich. Every round in Basari: Das Kartenspiel, each player is dealt a bazaar card that shows a number of gemstones, victory points, and workers. Players simultaneously choose their action for that turn, which is one of the following: Draw an additional bazaar card to get more workers Score VPs shown on the bazaar card they received this turn Take the gems shown on the bazaar card they received this turn If only one player chooses a specific action, she takes that action. If exactly two players choose the same action, those players will barter for that action: offering increasingly valuable gems to one another for that action. One of the players will take the gems offered, the other player will take the action. If three or more players choose the same action, the action is forfeited. Players keep all the cards they are dealt, and the round ends if one or more players have 15 workers on their cards after all negotiations and actions have been completed. Each player with 15 or more workers scores 12 VPs. The player(s) with the most gems of each color score additional VPs, but then must return some of their gems back to the bank. Each player keeps their leftover gems, the cards are shuffled together, and a new round starts. After three rounds, the game ends. Whoever has the most victory points wins!

Editions

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Credits

Designers

1
Reinhard Staupe

Artists

1
Stefan Theurer

Publishers

3
Nürnberger-Spielkarten-Verlag Swan Panasia Co., Ltd. White Goblin Games

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