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Verdun: The Game Of Attrition box art

Verdun: The Game Of Attrition

Players

2

Time

?-?

Age

12+

Weight

2.1

Rating

6.93

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Verdun: The Game of Attrition has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

Verdun: The Game of Attrition has a high replayability score due to its high variability in gameplay, the presence of expansions, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience each time it is played.

Luck profile

Verdun: The Game of Attrition has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a game that is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

'Verdun' is an operational wargame of the German attack on Verdun during the World War One. The game includes special rules for Demoralization, German flamethrower units, French fanaticism and Phosgene gas attacks. Contains 300 counters [From the back of the box] "In the winter of 1916 General Falkenhayn of the German High Command decided to knock France out of the war by bleeding her white in a single battle of attrition. He would attack VERDUN, the site of Charlemagne's grave, a place France would defend to the last man. Planning to crash through the formidable French defuses with the heaviest concentration of artillery in the history of warfare, he would threaten, or even seize the city and then let the French bleed to death in a series of suicidal counter-attacks. It almost worked; only the combination of bad weather and a skillful defense guaranteed that the German casualties would be as bad as the French. Bit could've been different. This time with you as the generals, it very well might"

Editions

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Credits

Designers

1
John Hill (I)

Publishers

1
Conflict Games