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The Old Contemptibles At Mons, 1914 box art
2005 Ranked #14,025

The Old Contemptibles At Mons, 1914

An operational World War I wargame has German forces seize terrain and isolate British units while Britain delays them and escapes intact. With no supply or replacement rules, the short battle focuses on immediate operational pressure and preservation.

Wargames Wargame World War I Hexagon Grid Ratio / Combat Results Table

Players

2

Play time

Not listed

Age

12+

Complexity

2.78/5

Rating

6.78

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Old Contemptibles: The Battle of Mons, 1914 is an operational-level simulation of the first major clash between the Germans and British in 1914.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Old Contemptibles: The Battle of Mons, 1914 is an operational-level simulation of the first major clash between the Germans and British in 1914. The German Player is on the offensive, attempting to win the game by eliminating or isolating British units and seizing key terrain on the map. The British Player is on the defensive, first attempting to prevent the German player from achieving that side's objectives, then escaping off the map with the bulk of the BEF still intact. Each hexagon on the map represents approximately one mile from side to opposite side. Each game turn equals about two hours. The units of maneuver in the game are mostly regiments for the Germans and battalions for the British. Each full-strength German infantry regiment contained some 4,000 men and three-dozen cannon; each full-strength British battalion had some 2,000 men and 18 cannon. Since this battle was fought over only two days, and both sides' forces entered pretty much fully supplied, there are no supply rules. Similarly, there are no replacements. And finally, there are no concentric assault rules, since the British were too proud to become scared when they were surrounded, and the Germans wer too inexperienced to know they should be scared when they were surrounded. (from section 1.0 of Rules)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
180 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Ron Bell

Artists

2
Sawshun Yamagushi Joe Youst

Publishers

1
Decision Games (I)

Linked items

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