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The Old Contemptibles At Mons, 1914 box art

The Old Contemptibles At Mons, 1914

Players

2

Time

?-?

Age

12+

Weight

2.78

Rating

6.78

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Old Contemptibles at Mons, 1914 has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

The Old Contemptibles at Mons, 1914 has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value of the game.

Luck profile

The Old Contemptibles at Mons, 1914 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

The Old Contemptibles: The Battle of Mons, 1914 is an operational-level simulation of the first major clash between the Germans and British in 1914. The German Player is on the offensive, attempting to win the game by eliminating or isolating British units and seizing key terrain on the map. The British Player is on the defensive, first attempting to prevent the German player from achieving that side's objectives, then escaping off the map with the bulk of the BEF still intact. Each hexagon on the map represents approximately one mile from side to opposite side. Each game turn equals about two hours. The units of maneuver in the game are mostly regiments for the Germans and battalions for the British. Each full-strength German infantry regiment contained some 4,000 men and three-dozen cannon; each full-strength British battalion had some 2,000 men and 18 cannon. Since this battle was fought over only two days, and both sides' forces entered pretty much fully supplied, there are no supply rules. Similarly, there are no replacements. And finally, there are no concentric assault rules, since the British were too proud to become scared when they were surrounded, and the Germans wer too inexperienced to know they should be scared when they were surrounded. (from section 1.0 of Rules)

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Editions

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Credits

Designers

1
Ron Bell

Artists

2
Sawshun Yamagushi Joe Youst

Publishers

1
Decision Games (I)

Linked items

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