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Venezia 2099 box art
Rich game profile

Venezia 2099

A sad prophecy for the wonderful city of Venice: the fact that it will be sinking into the sea seems to be inevitable. Venice is a city built on more than 100 islands. The water, however, surrounds the city and when it rises, you will great bodies of water form and the ever-disap...

Players

2-5

Time

?-?

Age

8+

Weight

1.5

Rating

5.93

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Venezia 2099 has a high variability gameboard, impactful expansions, deep strategic possibilities, moderate player interaction, good scalability, and a moderate easiness to learn. Overall, it offers a fresh and engaging experience with a high replayability score.

Luck profile

Venezia 2099 has a moderate level of luck involved. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

A sad prophecy for the wonderful city of Venice: the fact that it will be sinking into the sea seems to be inevitable. Venice is a city built on more than 100 islands. The water, however, surrounds the city and when it rises, you will great bodies of water form and the ever-disappearing streets will be impassable. What will the future of Venice hold? The year is 2099 and Venice is sinking. Players take on the role of art collectors and try to save as many treasures and artworks as possible. Strategic thinking is required to save the masterpieces. Gondolas are used to escape the floodwaters. The players move on floating platforms, wishing to avoid being in the part of town that is sinking...' The 8 by 8 board depicts Venice. At the start of the game, all land and bridge tiles are randomized in the plastic frame. Each player receives 3 tokens that they place anywhere on the board. All tiles have a value (higher numbers equating with higher value). Each player is also dealt 5-9 cards and receives 9 coins. The game ends when all dealt cards have been played. On their turn, players must play their lowest numbered card. The cards are numerical from 3-8. When playing a card, the tile that has the same number is flipped over to its water side, eventually flipping a tile with a player's token. Players use the two gondola cards, enabling them to rescue their tokens to another tile. The tokens excavate treasures by travelling to a specifically coloured tile and exchanging one coin for the corresponding coloured treasure. When all cards have been played, there remains part of the map that is not submerged. These remaining tiles are used to calculate the value of the treasures by rarity.

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Commerce mapping

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Credits

People and publishers

Designers

1
Leo Colovini

Artists

1
Massimiliano Longo

Publishers

2
Hobby World Piatnik

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